A step ahead
Jupiter Ace Tetriz » Devlog
The project to develop my own version of Tetris is progressing.,,
What I have done:
- function that generates a random tetromine
- function that rotates the current tetromine
- function that checks if the current tetromine hits the right wall
- function that checks if the current tetromine hits the left wall
- function that checks if a row is "full"
- function that deletes the full row and moves all blocks above the row down
What I'm doing but it still doesn't work
- handling the impact between the current tetromine and the ones on the bottom
- handling keyboard input (some keypresses are not detected)
- keep the game under 16k
What's missing
- Music
- High score
- Acceleration of the tetromines fall, progressing in the game
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Jupiter Ace Tetriz
My port of the classical Tetris for the Jupiter Ace
Status | Released |
Author | GLDM Games |
Genre | Puzzle |
Tags | 1-bit, 8-Bit, Arcade, Casual, jupiter-ace, Retro, z80 |
More posts
- Boldfield joystick support15 days ago
- The game is playable22 days ago
- main menu change54 days ago
- a tetris port for 40th anniversary61 days ago
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