A step ahead


The project to develop my own version of Tetris is progressing.,,

What I have done:

  • function that generates a random tetromine
  • function that rotates the current tetromine
  • function that checks if the current tetromine hits the right wall
  • function that checks if the current tetromine hits the left wall
  • function that checks if a row is "full"
  • function that deletes the full row and moves all blocks above the row down

What I'm doing but it still doesn't work

  • handling the impact between the current tetromine and the ones on the bottom
  • handling keyboard input (some keypresses are not detected)
  • keep the game under 16k

What's missing

  • Music
  • High score
  • Acceleration of the tetromines fall, progressing in the game

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